Scratch Part 1
Introduction to Scratch, and Drawing Sprites in Bitmap and Vector mode.
Drawing Lesson 1: Intro and Bitmap Drawing
To introduce students to Scratch Computer Programming.
How many of you have used Scratch Before?
Watch a short video about Scratch.
- Chromebooks: login with your school emails
- SCRATCH: Sign in with username: #birchstory, password: BirchlandSTEAM
- Answer all questions.
Experiement and Play
Save the Sprite to your backpack.
Save your project and Sign out
If you like using Scratch, you can use it at home at scratch.mit.edu/
Drawing Lesson 2: Vector Drawing
Objective: To learn how to draw sprites in Vector mode.
Activator: Did any of you draw in Scratch yesterday?
Why do we want our sprites to have costumes? - to animate your sprite - to have a new pose - to be able to duplicate and edit a sprite.
Learn how to use the vector drawing tools.
Tip 1: Later we will program your sprite to change size and direction. Do not create costumes for this.
Tip 2: What happens when you convert between the two drawing modes?
- Draw a sprite in vector mode.
- Create costumes for your sprite.
- Name your sprite and costumes.
- Experiment with all the vector drawing tools.
Wrap-up: Save your sprite to the backpack. Save your project. Sign out.
Create another sprite, or more costumes. In what creative ways can you animate your sprite?
What is the difference between bitmap and vector images? Bitmap (or raster) images are stored as a series of tiny dots called pixels. ... A vector image just has to store the mathematical formulas that make up the image, which take up less space. Vector images are also more scalable than bitmap images.
Drawing Lesson 3: Compare and Contrast Bitmap and Vector Drawing
Objective: To learn the pros and cons of Bitmap mode and Vector mode. Learn how to program your sprite to switch costumes. Learn how to save your sprites to your backpack.
Activator: What are at least two differences between vector and bitmap drawing in Scratch? Write in your composition books.
Create a chart of pros and cons.
Student Engagement: Work on vector sprites. Make sure to put them into your backpack.
Wrap-up: Share your sprites with the class. (Walk around to look at Sprites.)
Drawing Lesson 4: Backdrops
To learn how to draw a backdrop. To learn how to name backdrops.
Activator: What do you think the differences might be between a sprite and a backdrop?
Drawing and naming backdrops.
Title Backdrop (visual Hint about your story)
Four setting backdrops.
Student Engagement: Draw your backdrops.
Wrap-up: Save and sign out.
Make sure all your sprites and backdrops are named. I'll check today.
Save copies of sprites and backdrops in your backpack.
(4 days total)
Art and Steam Sprite and Backdrop Rubric
Watch another Scratch video